Used copy of Zombies!!! & Zombies!!! 2: Zombie Corps(e), in one box.
Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player's piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type).
First player to reach the center of the Helipad tile and kill the Zombie there, or kill a total of 25 Zombies wins. When a player is killed they move back to the starting tile and lose half their Zombie kills.
Zombies!!! 2: Zombie Corps(e):
When attacked by the walking dead, when your buddies' bodies get up to bite you, when the chain of command is not just broken but in tatters, here's what you do. Stick your head between your legs and kiss your butt goodbye!
Zombies!!! 2 Zombie Corps(e) lets you escape the town of the original Zombies!!! and search for the source of the undead epidemic on a nearby military installation.
This expansion could be played stand-alone with shotgun guys (or other player markers) and tokens for bullets and hearts.
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